![]() I guess it's an issue with Driver Downsampling process changing the rendering order by sampling the 21:9 frame to fit 16:9? I dunno.Īnyways, if you want to replicate that, set a 21:9 downsampling resolution in Nvidia Control Panel "change resolution" tab (since you got a CRT monitor, you can use lower resolution than 2560x1080, as long as it's 21:9, it should show the problem) and in "adjust desktop size and position" set "scaling type" to "proportional" and check the "skip the scaling mode set by games/apps" box. ENBSeries v0.451 for Fallout New Vegas and Fallout 3 At the bottom of the screen, click the arrow pointing down, to download, after extract the download, and go into the the folder titled WrapperVersion, and copy/paste only the d3d9. When I downsample from a different resolution, but in default aspect ratio (like from 2560x1440 to 1920x1080), it works just fine. ![]() Vanilla game works fine, once I turn ENB off by setting "UseEffect" to "false". And when I do that, the in-game gamma gets super low and it seems that non of the ENB effects work. ![]() I downsample most of my games from 2560x1080 to 1920x1080 to simulate a ultra wide screen. Since you are currently on F:NV, I actually stumbled upon an odd problem. The New Vegas variant takes a similar approach, stopping the game making everything look a cosy orange and replacing colours with hot, desert tones that make the desert feel a lot more unforgiving. ENBSeries wrote: Version updated, download againĪdded by request variable to ignore mod initialization if game editor process detected (GECK.exe). Fellout is one of the most popular Fallout 3 mods thanks to its ability to wipe out the sickly green filter that washes over everything.
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